In the tapestry of history, the Middle Ages unfolded as a complex and vibrant era, marked by the rise and fall of kingdoms that left an indelible imprint on the pages of time. A Middle Ages Kingdom, in essence, was a socio-political entity, a realm governed by monarchs, knights, and an intricate web of feudal structures. These kingdoms were the crucibles in which power, culture, and the very essence of medieval life were forged.
Kingdom Status[]
In Chronicles of Middle Ages (CMA), kingdoms can currently have several kingdom statuses: Emerging, Developing, Aspiring, Flourishing, and Legendary, based on their position in the Kingdom Global Score Ranking:
Status | Global Score Ranking | Affected by Decay |
---|---|---|
Emerging | 0%-30% | No |
Developing | 31%-60% | No |
Aspiring | 61%-80% | No |
Flourishing | 80%-95% | Yes |
Legendary | 96%-100% | Yes |
- An Market Agent will daily fill basic goods in the market of all kingdoms
- Decay means items and structures are affected by daily change of loweling theirs Condition / Quality.-->
Reset Inactive Kingdoms/Cities[]
This feature automates the process of managing inactive kingdoms within a game. It identifies kingdoms that have been inactive for a certain period of time and takes corrective actions to ensure that they do not negatively impact the game's overall balance and gameplay experience.
The feature utilizes a daily batch process to scan all kingdoms within the game and identify those that meet the criteria for inactivity.
Resetting City Tax[]
If the city has no governor for 7 days, the feature resets the city tax to 0. This ensures that inactive kingdoms do not generate excessive revenue, which could potentially disrupt the game's economy.
Draining Resources and Destroying Inventory[]
If the city has no governor and King for 30 days, the feature takes more drastic measures. It depletes the kingdom's treasury by setting the coins in both the governor's palace and the castle to 0. Additionally, it destroys all items stored in the inventory of both the governor's palace and the castle.
Resetting Diplomatic Relations[]
If the city has no King for 30 days, the feature resets the diplomatic relations of inactive kingdoms. This ensures that inactive kingdoms do not maintain any alliances or other diplomatic ties that could affect the balance of power within the game.
Become a Regent of Kingdom[]
To become a Regent of a kingdom, you need to travel to the capital of the desired Kingdom and click on the "Reclaim Kingdom" function located at the Castle.
The cost to claim a Kingdom is:
- 2500 gold coins if you do not possess both the Administration I and Administration II skills
- 2000 gold coins if you only possess the Administration I skill
- 1500 gold coins if you possess both skills
You need to have 1 Writing Kit and 1 Wax seal in your inventory.
The claimant of a kingdom must:
- Not have any other roles
- Have a game seniority of > 30 days
- The kingdom must not already be claimed.
- Have the required skills or free slots for automatic skill assignment
Upon being crowned King, you will automatically become a citizen of the Kingdom and an announcement will be posted on the Town Crier.